public EntityRotator ( Entity e ) : System | ||
e | Entity | Entity to move. |
return | System |
public EntityRotator(Entity e)
{
IsUpdatedSequentially = false;
AngularMotor = new SingleEntityAngularMotor(e);
Entity = e;
AngularMotor.Settings.Mode = MotorMode.Servomechanism;
TargetOrientation = e.Orientation;
}
EntityRotator::EntityRotator ( Entity e, |