public static RoundToMultiple ( float f, float multiple ) : float | ||
f | float | |
multiple | float | |
return | float |
public static float RoundToMultiple(float f, float multiple)
{
float factor = 1/multiple;
f *= factor;
f = Mathf.Round(f);
f /= factor;
return f;
}
void RoundAdjustments() { wheelHeight = Utils.RoundToMultiple(wheelHeight, 0.020f); algScale = Utils.RoundToMultiple(algScale, 0.020f); }