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BBGamelib
CCNode
draw
BBGamelib.CCNode.draw C# (CSharp) Method
CCNode Class Documentation
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Open project: BigWoodGames/cocos2d-unity
draw()
protected
method
protected
draw
( ) :
void
return
void
protected virtual void draw(){ } public virtual void visit(){
CCNode
CCNode
ToString
_setZOrder
addChild
cleanup
convertMouseEventToNodeSpace
convertMouseEventToNodeSpaceAR
convertToNodeSpace
convertToNodeSpaceAR
convertToWindowSpace
convertToWorldSpace
convertToWorldSpaceAR
convertTouchToNodeSpace
convertTouchToNodeSpaceAR
detachChild
draw
drawOnGUI
forceTransformDirty
getActionByTag
getChildByTag
init
initWithGear
insertChild
nodeToParentTransform
nodeToWorldTransform
numberOfRuningActions
onEnter
onEnterTransitionDidFinish
onExit
onExitTransitionDidStart
parentToNodeTransform
pauseSchedulerAndActions
recycleGear
removeAllChildrenAndCleanup
removeChild
removeChildAndCleanup
removeChildByTag
removeFromParent
removeFromParentAndCleanup
reorderChild
resumeSchedulerAndActions
runAction
schedule
scheduleOnce
scheduleUpdateWithPriority
sortAllChildren
stopAction
stopActionByTag
stopAllActions
transformAncestors
unschedule
unscheduleAllSelectors
unscheduleUpdate
update
updateTransform
visit
visitOnGUI
worldToNodeTransform