public static new FloatingLimit Load(IValueStream stream)
{
stream.EnterSequence();
var referenceValue = Value<float>.Load(stream);
var statusFlags = Value<StatusFlags>.Load(stream);
var setpointValue = Value<float>.Load(stream);
var errorLimit = Value<float>.Load(stream);
stream.LeaveSequence();
return new FloatingLimit(referenceValue, statusFlags, setpointValue, errorLimit);
}