public FloatingLimit ( uint timeDelay, |
||
timeDelay | uint | |
setpointReference | ||
lowDiffLimit | float | |
highDiffLimit | float | |
deadband | float | |
return | System |
public FloatingLimit(uint timeDelay, DeviceObjectPropertyReference setpointReference, float lowDiffLimit, float highDiffLimit, float deadband)
{
this.TimeDelay = timeDelay;
this.SetpointReference = setpointReference;
this.LowDiffLimit = lowDiffLimit;
this.HighDiffLimit = highDiffLimit;
this.Deadband = deadband;
}