private void FireEvents()
{
if (HighLogic.LoadedSceneIsEditor)
{
GameEvents.onEditorPartEvent.Fire(ConstructionEventType.PartTweaked, part);
GameEvents.onEditorShipModified.Fire(EditorLogic.fetch.ship);
}
else if (HighLogic.LoadedSceneIsFlight)
{
GameEvents.onVesselWasModified.Fire(this.vessel);
}
}