public GLESTexture ( |
||
creator | ||
name | string | |
handle | System.UInt64 | |
group | string | |
isManual | bool | |
loader | IManualResourceLoader | |
support | Axiom.RenderSystems.OpenGLES.GLESSupport | |
return | System |
public GLESTexture( ResourceManager creator, string name, ResourceHandle handle, string group, bool isManual, IManualResourceLoader loader, GLESSupport support )
: base( creator, name, handle, group, isManual, loader )
{
_support = support;
_surfaceList = new List<HardwarePixelBuffer>();
}