public GLESRenderTexture ( string name, |
||
name | string | |
target | ||
writeGamma | bool | |
fsaa | int | |
return | System |
public GLESRenderTexture( string name, GLESSurfaceDescription target, bool writeGamma, int fsaa )
: base( target.Buffer, target.ZOffset )
{
Name = name;
HardwareGammaEnabled = writeGamma;
FSAA = fsaa;
}