public GLESDefaultHardwareVertexBuffer ( int vertexSize, int numVertices, BufferUsage usage ) : System | ||
vertexSize | int | |
numVertices | int | |
usage | BufferUsage | |
return | System |
public GLESDefaultHardwareVertexBuffer( int vertexSize, int numVertices, BufferUsage usage )
: base( vertexSize, numVertices, usage, true, false )
{
_data = new byte[ numVertices ];
_dataPtr = Memory.PinObject( _data );
}