Axiom.RenderSystems.OpenGL.ATI.ATIFragmentShaderFactory.Create C# (CSharp) Method

Create() public method

public Create ( ResourceManager parent, string name, System.UInt64 handle, string group, bool isManual, IManualResourceLoader loader, GpuProgramType type, string syntaxCode ) : GLGpuProgram
parent Axiom.Core.ResourceManager
name string
handle System.UInt64
group string
isManual bool
loader IManualResourceLoader
type GpuProgramType
syntaxCode string
return Axiom.RenderSystems.OpenGL.GLGpuProgram
		public GLGpuProgram Create( ResourceManager parent, string name, ResourceHandle handle, string group, bool isManual, IManualResourceLoader loader, GpuProgramType type, string syntaxCode )
		{
			// creates and returns a new ATI fragment shader implementation
			GLGpuProgram ret = new ATIFragmentShaderGpuProgram( parent, name, handle, group, isManual, loader );
			ret.Type = type;
			ret.SyntaxCode = syntaxCode;
			return ret;
		}
ATIFragmentShaderFactory