Axiom.Math.Quaternion.FromAxes C# (CSharp) Method

FromAxes() public static method

public static FromAxes ( Vector3 xAxis, Vector3 yAxis, Vector3 zAxis ) : Quaternion
xAxis Vector3
yAxis Vector3
zAxis Vector3
return Quaternion
		public static Quaternion FromAxes( Vector3 xAxis, Vector3 yAxis, Vector3 zAxis )
		{
			Matrix3 rotation = new Matrix3();

			rotation.m00 = xAxis.x;
			rotation.m10 = xAxis.y;
			rotation.m20 = xAxis.z;

			rotation.m01 = yAxis.x;
			rotation.m11 = yAxis.y;
			rotation.m21 = yAxis.z;

			rotation.m02 = zAxis.x;
			rotation.m12 = zAxis.y;
			rotation.m22 = zAxis.z;

			// set this quaternions values from the rotation matrix built
			return FromRotationMatrix( rotation );
		}