Axiom.Math.AxisAlignedBox.UpdateCorners C# (CSharp) Method

UpdateCorners() private method

private UpdateCorners ( ) : void
return void
		private void UpdateCorners()
		{
			// The order of these items is, using right-handed co-ordinates:
			// Minimum Z face, starting with Min(all), then anticlockwise
			//   around face (looking onto the face)
			// Maximum Z face, starting with Max(all), then anticlockwise
			//   around face (looking onto the face)				
			corners[ 0 ] = minVector;
			corners[ 1 ].x = minVector.x;
			corners[ 1 ].y = maxVector.y;
			corners[ 1 ].z = minVector.z;
			corners[ 2 ].x = maxVector.x;
			corners[ 2 ].y = maxVector.y;
			corners[ 2 ].z = minVector.z;
			corners[ 3 ].x = maxVector.x;
			corners[ 3 ].y = minVector.y;
			corners[ 3 ].z = minVector.z;

			corners[ 4 ] = maxVector;
			corners[ 5 ].x = minVector.x;
			corners[ 5 ].y = maxVector.y;
			corners[ 5 ].z = maxVector.z;
			corners[ 6 ].x = minVector.x;
			corners[ 6 ].y = minVector.y;
			corners[ 6 ].z = maxVector.z;
			corners[ 7 ].x = maxVector.x;
			corners[ 7 ].y = minVector.y;
			corners[ 7 ].z = maxVector.z;
		}