public CompositorInstance( CompositionTechnique technique, CompositorChain chain )
{
this.compositor = technique.Parent;
this.technique = technique;
this.chain = chain;
this.enabled = false;
string logicName = technique.CompositorLogicName;
if ( !String.IsNullOrEmpty( logicName ) )
{
CompositorManager.Instance.CompositorLogics[ logicName ].CompositorInstanceCreated( this );
}
localTextures = new Dictionary<string, Texture>();
renderSystemOperations = new List<QueueIDAndOperation>();
}