Axiom.Demos.Transparency.CreateScene C# (CSharp) Method

CreateScene() public method

public CreateScene ( ) : void
return void
		public override void CreateScene()
		{
			// set some ambient light
			scene.AmbientLight = ColorEx.Gray;

			// create a point light (default)
			Light light = scene.CreateLight( "MainLight" );
			light.Position = new Vector3( 20, 80, 50 );

			// create a prefab plane
			Entity plane = scene.CreateEntity( "Plane", PrefabEntity.Plane );
			// give the plan a texture
			plane.MaterialName = "Transparency/BumpyMetal";

			// create an entity from a model
			Entity knot = scene.CreateEntity( "Knot", "knot.mesh" );
			knot.MaterialName = "Transparency/Knot";

			// attach the two new entities to the root of the scene
			SceneNode rootNode = scene.RootSceneNode;
			rootNode.AttachObject( plane );
			rootNode.AttachObject( knot );

			Entity clone = null;
			for ( int i = 0; i < 10; i++ )
			{
				// create a new node under the root
				SceneNode node = scene.CreateSceneNode();

				// calculate a random position
				Vector3 nodePosition = new Vector3();
				nodePosition.x = Utility.SymmetricRandom() * 500.0f;
				nodePosition.y = Utility.SymmetricRandom() * 500.0f;
				nodePosition.z = Utility.SymmetricRandom() * 500.0f;

				// set the new position
				node.Position = nodePosition;

				// attach this node to the root node
				rootNode.AddChild( node );

				// clone the knot
				string cloneName = string.Format( "Knot{0}", i );
				clone = knot.Clone( cloneName );

				// add the cloned knot to the scene
				node.AttachObject( clone );
			}
		}
		#endregion Methods
Transparency