public override void CreateScene()
{
scene.AmbientLight = ColorEx.Gray;
scene.SetSkyDome( true, "Examples/CloudySky", 5, 8 );
ParticleSystem smokeSystem =
ParticleSystemManager.Instance.CreateSystem( "SmokeSystem", "Examples/Smoke" );
scene.RootSceneNode.CreateChildSceneNode().AttachObject( smokeSystem );
}
}