public override void CreateScene()
{
// set some ambient light
scene.AmbientLight = ColorEx.Gray;
Plane plane = new Plane();
// 5000 units from the camera
plane.D = 5000;
// above the camera, facing down
plane.Normal = -Vector3.UnitY;
// create the skyplace 10000 units wide, tile the texture 3 times
scene.SetSkyPlane( true, plane, "Skyplane/Space", 10000, 3, true, 0, ResourceGroupManager.DefaultResourceGroupName );
// create a default point light
Light light = scene.CreateLight( "MainLight" );
light.Position = new Vector3( 20, 80, 50 );
// stuff a dragon into the scene
Entity entity = scene.CreateEntity( "dragon", "dragon.mesh" );
scene.RootSceneNode.AttachObject( entity );
}