Axiom.Demos.Fresnel.Refraction_AfterUpdate C# (CSharp) Method

Refraction_AfterUpdate() private method

private Refraction_AfterUpdate ( RenderTargetEventArgs e ) : void
e Axiom.Graphics.RenderTargetEventArgs
return void
		private void Refraction_AfterUpdate( RenderTargetEventArgs e )
		{
			planeEnt.IsVisible = true;

			for ( int i = 0; i < aboveWaterEnts.Count; i++ )
			{
				( (Entity)aboveWaterEnts[ i ] ).IsVisible = true;
			}
		}