public override void CreateScene()
{
scene.AmbientLight = new ColorEx( 1.0f, 0.5f, 0.5f, 0.5f );
// create a default point light
Light light = scene.CreateLight( "MainLight" );
light.Position = new Vector3( 20, 80, 50 );
// create an ogre head, assigning it a material manually
Entity entity = scene.CreateEntity( "Head", "ogrehead.mesh" );
// make the ogre look nice and shiny
entity.MaterialName = "Examples/EnvMappedRustySteel";
// attach the ogre to the scene
SceneNode node = scene.RootSceneNode.CreateChildSceneNode();
node.AttachObject( entity );
}