public override void CheckMouseButtonPressed( Axiom.Input.MouseButtons button, out bool isPressed )
{
isPressed = false;
if ( button == Axiom.Input.MouseButtons.Left && _mouseState.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed )
isPressed = true;
if ( button == Axiom.Input.MouseButtons.Right && _mouseState.RightButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed )
isPressed = true;
}