public void AddRenderables( RenderQueue queue, RenderQueueGroupID group, Real lodValue )
{
// Get batch instance
#warning OGRE-1.6 BatchInstance Implementation
//BatchInstance batchInstance = Parent.Parent;
// Get material lod strategy
LodStrategy materialLodStrategy = Material.LodStrategy;
// If material strategy doesn't match, recompute lod value with correct strategy
#warning OGRE-1.6 BatchInstance Implementation needed
//if ( materialLodStrategy != batchInstance.LodStrategy )
// lodValue = materialLodStrategy.GetValue( batchInstance, batchInstance.Camera );
// determine the current material technique
technique = material.GetBestTechnique( material.GetLodIndex( lodValue ) );
foreach ( GeometryBucket gbucket in geometryBucketList )
queue.AddRenderable( gbucket, RenderQueue.DEFAULT_PRIORITY, group );
}