Aura.Channel.Skills.TargetAction.TargetAction C# (CSharp) Method

TargetAction() public method

Creates new target action.
public TargetAction ( CombatActionType type, Creature creature, Creature attacker, SkillId attackerSkillId ) : System
type CombatActionType
creature Aura.Channel.World.Entities.Creature
attacker Aura.Channel.World.Entities.Creature
attackerSkillId SkillId
return System
		public TargetAction(CombatActionType type, Creature creature, Creature attacker, SkillId attackerSkillId)
		{
			this.Flags = type;
			this.Creature = creature;
			this.Attacker = attacker;
			this.AttackerSkillId = attackerSkillId;

			// The target's skill id is 'CombatMastery' if no skill is loaded,
			// 'None' if a skill is currently being loaded, and equal to the
			// loaded skill if it's ready.
			var activeSkill = creature.Skills.ActiveSkill;
			if (activeSkill == null)
				this.SkillId = SkillId.CombatMastery;
			else if (activeSkill.State != SkillState.Ready)
				this.SkillId = SkillId.None;
			else
				this.SkillId = activeSkill.Info.Id;
		}