Assets.Scripts.Utils.Editor.SortingLayerSettingsEditor.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            if (_renderer == null)
            {
                EditorGUILayout.LabelField("Game Object doesn't have renderer.");
            }
            else
            {
                int ind = Mathf.Max(0, Array.IndexOf(_sortingLayerNames, _renderer.sortingLayerName));
                int changedInd = EditorGUILayout.Popup("Sorting Layer", ind, _sortingLayerNames);
                if (changedInd != ind)
                {
                    Undo.RecordObject(_renderer, "Edit Sorting Layer Name");
                    _renderer.sortingLayerName = _sortingLayerNames[changedInd];
                    EditorUtility.SetDirty(_renderer);
                }

                int sortingOrder = _renderer.sortingOrder;
                int changedSortingOrder = EditorGUILayout.IntField("Order in Layer", sortingOrder);
                if (changedSortingOrder != sortingOrder)
                {
                    Undo.RecordObject(_renderer, "Edit Sorting Order");
                    _renderer.sortingOrder = changedSortingOrder;
                    EditorUtility.SetDirty(_renderer);
                }
            }
        }