public void IncreaseExperiencePoints(float multiplier = 1f)
{
experiencePoints += gameControlService.BaseExperienceIncreaseOnHit;
if (experiencePoints >= requiredExperiencePointsForNextLevel && level < gameControlService.MaximumLevel)
{
level += (int)multiplier;
OnLevelUp();
}
OnPlayerPropertiesUpdate();
}