AssetBundles.AssetBundleManager.SetSourceAssetBundleURL C# (CSharp) Method

SetSourceAssetBundleURL() public static method

public static SetSourceAssetBundleURL ( string absolutePath ) : void
absolutePath string
return void
        public static void SetSourceAssetBundleURL(string absolutePath)
        {
            BaseDownloadingURL = absolutePath + Utility.GetPlatformName() + "/";
        }

Usage Example

Ejemplo n.º 1
0
        /// <summary>
        /// 设置开发模式下资源服务器地址,对应“AssetBundleManager/Resources/AssetBundleServerURL”文件配置
        /// </summary>
        public static void SetDevelopmentAssetBundleServer()
        {
#if UNITY_EDITOR
            // If we're in Editor simulation mode, we don't have to setup a download URL
            // 如果在编辑器模式,且处于模式模式,不设置下载url地址
            if (SimulateAssetBundleInEditor)
            {
                return;
            }
#endif

            TextAsset urlFile = Resources.Load("AssetBundleServerURL") as TextAsset;
            string    url     = (urlFile != null) ? urlFile.text.Trim() : null;
            if (url == null || url.Length == 0)
            {
                Debug.LogError("Development Server URL could not be found.");
                //如果未配置,可以取消以下注释,使用本地url地址
                //AssetBundleManager.SetSourceAssetBundleURL("http://localhost:7888/" + UnityHelper.GetPlatformName() + "/");
            }
            else
            {
                // 设置源资源URL地址
                AssetBundleManager.SetSourceAssetBundleURL(url);
            }
        }
All Usage Examples Of AssetBundles.AssetBundleManager::SetSourceAssetBundleURL