private cbxKinect_Click ( object sender, |
||
sender | object | |
e | ||
return | void |
private void cbxKinect_Click(object sender, RoutedEventArgs e)
{
bool isChecked = cbxKinect.IsChecked.Value;
if (isChecked)
{
playerSource.Unload();
InitSensor();
}
else
{
StopSensor();
}
UpdateButtonStates();
}