private void ProfileUpdater(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName != "SelectedProfile" && IsActive)
return;
GameModel.Profile = ProfileEditor.SelectedProfile;
ProfilePreviewModel.Profile = ProfileEditor.SelectedProfile;
if (e.PropertyName != "SelectedProfile" || !ProfileEditor.ProfileViewModel.Activated ||
ProfileEditor.ProfileViewModel.SelectedProfile == null)
return;
GameSettings.LastProfile = ProfileEditor.ProfileViewModel.SelectedProfile.Name;
GameSettings.Save();
}