private void Start()
{
if (Running)
{
return;
}
_logger.Debug("Starting LoopManager");
if (_deviceManager.ActiveKeyboard == null)
{
_deviceManager.EnableLastKeyboard();
}
// If still null, no last keyboard, so stop.
if (_deviceManager.ActiveKeyboard == null)
{
_logger.Debug("Cancel LoopManager start, no keyboard");
return;
}
if (_effectManager.ActiveEffect == null)
{
var lastEffect = _effectManager.GetLastEffect();
if (lastEffect == null)
{
_logger.Debug("Cancel LoopManager start, no effect");
return;
}
_effectManager.ChangeEffect(lastEffect);
}
Running = true;
}