Artemis.Engine.TimeableObject.At C# (CSharp) Method

At() public method

Returns true if the elapsed time is equal to the given time (with an error margin equal to ArtemisEngine.GameTimer.DeltaTime).
public At ( double time ) : bool
time double
return bool
        public bool At(double time)
        {
            return PrevElapsedTime <= time && time <= ElapsedTime;
        }

Same methods

TimeableObject::At ( int frame ) : bool