public AnimationMap ( AnimationState>.Dictionary |
||
states | AnimationState>.Dictionary | |
spriteSheet | ||
initState | string | |
return | System |
public AnimationMap(Dictionary<string, AnimationState> states, SpriteSheet spriteSheet, string initState)
: base()
{
States = states;
SpriteSheet = spriteSheet;
AddUpdater(MainUpdate);
SetState(initState);
}
AnimationMap::AnimationMap ( List |