public Score ScoreToJsObject(Score score)
{
Score score2 = Std.NewObject();
Score.CopyTo(score, score2);
score2.MasterBars = new FastList <MasterBar>();
score2.Tracks = new FastList <Track>();
#region MasterBars
for (var i = 0; i < score.MasterBars.Count; i++)
{
MasterBar masterBar = score.MasterBars[i];
MasterBar masterBar2 = Std.NewObject();
MasterBar.CopyTo(masterBar, masterBar2);
if (masterBar.TempoAutomation != null)
{
masterBar2.TempoAutomation = Std.NewObject();
Automation.CopyTo(masterBar.TempoAutomation, masterBar2.TempoAutomation);
}
if (masterBar.VolumeAutomation != null)
{
masterBar2.VolumeAutomation = Std.NewObject();
Automation.CopyTo(masterBar.VolumeAutomation, masterBar2.VolumeAutomation);
}
if (masterBar.Section != null)
{
masterBar2.Section = Std.NewObject();
Section.CopyTo(masterBar.Section, masterBar2.Section);
}
score2.MasterBars.Add(masterBar2);
}
#endregion
#region Tracks
for (int t = 0; t < score.Tracks.Count; t++)
{
var track = score.Tracks[t];
Track track2 = Std.NewObject();
track2.Color = Std.NewObject();
Track.CopyTo(track, track2);
track2.PlaybackInfo = Std.NewObject();
PlaybackInformation.CopyTo(track.PlaybackInfo, track2.PlaybackInfo);
track2.Chords = new FastDictionary <string, Chord>();
foreach (var key in track.Chords.Keys)
{
var chord = track.Chords[key];
Chord chord2 = Std.NewObject();
Chord.CopyTo(chord, chord2);
track2.Chords[key] = chord;
}
#region Staves
track2.Staves = new FastList <Staff>();
for (int s = 0; s < track.Staves.Count; s++)
{
var staff = track.Staves[s];
Staff staff2 = Std.NewObject();
#region Bars
staff2.Bars = new FastList <Bar>();
for (int b = 0; b < staff.Bars.Count; b++)
{
var bar = staff.Bars[b];
Bar bar2 = Std.NewObject();
Bar.CopyTo(bar, bar2);
#region Voices
bar2.Voices = new FastList <Voice>();
for (int v = 0; v < bar.Voices.Count; v++)
{
var voice = bar.Voices[v];
Voice voice2 = Std.NewObject();
Voice.CopyTo(voice, voice2);
#region Beats
voice2.Beats = new FastList <Beat>();
for (int bb = 0; bb < voice.Beats.Count; bb++)
{
var beat = voice.Beats[bb];
Beat beat2 = Std.NewObject();
Beat.CopyTo(beat, beat2);
beat2.Automations = new FastList <Automation>();
for (int a = 0; a < beat.Automations.Count; a++)
{
Automation automation = Std.NewObject();
Automation.CopyTo(beat.Automations[a], automation);
beat2.Automations.Add(automation);
}
beat2.WhammyBarPoints = new FastList <BendPoint>();
for (int i = 0; i < beat.WhammyBarPoints.Count; i++)
{
BendPoint point = Std.NewObject();
BendPoint.CopyTo(beat.WhammyBarPoints[i], point);
beat2.WhammyBarPoints.Add(point);
}
#region Notes
beat2.Notes = new FastList <Note>();
for (int n = 0; n < beat.Notes.Count; n++)
{
var note = beat.Notes[n];
Note note2 = Std.NewObject();
Note.CopyTo(note, note2);
note2.BendPoints = new FastList <BendPoint>();
for (int i = 0; i < note.BendPoints.Count; i++)
{
BendPoint point = Std.NewObject();
BendPoint.CopyTo(note.BendPoints[i], point);
note2.BendPoints.Add(point);
}
beat2.Notes.Add(note2);
}
#endregion
voice2.Beats.Add(beat2);
}
#endregion
bar2.Voices.Add(voice2);
}
#endregion
staff2.Bars.Add(bar2);
}
#endregion
track2.Staves.Add(staff);
}
#endregion
score2.Tracks.Add(track2);
}
#endregion
return(score2);
}