Alexandria.Engines.Unreal.Core.Property.PropertyFlagProcessor.Read C# (CSharp) Method

Read() public method

public Read ( object target, Package package, System reader, long end ) : object
target object
package Package
reader System
end long
return object
            public override object Read(object target, Package package, System.IO.BinaryReader reader, long end)
            {
                return (PropertyFlag)reader.ReadUInt32();
            }
Property.PropertyFlagProcessor