Alexandria.Engines.DarkSouls.TableRows.SpecialEffectVfx.SpecialEffectVfx C# (CSharp) Method

SpecialEffectVfx() private method

private SpecialEffectVfx ( ParameterTable table, int index ) : System
table ParameterTable
index int
return System
            internal SpecialEffectVfx(ParameterTable table, int index)
                : base(table, index)
            {
                BitFields = new byte[2];
                MidstSfxId = (Int32)(-1);
                MidstSeId = (Int32)(-1);
                InitSfxId = (Int32)(-1);
                InitSeId = (Int32)(-1);
                FinishSfxId = (Int32)(-1);
                FinishSeId = (Int32)(-1);
                CamouflageBeginDist = (Single)(-1);
                CamouflageEndDist = (Single)(-1);
                TransformProtectorId = (Int32)(-1);
                MidstDmyId = (Int16)(-1);
                InitDmyId = (Int16)(-1);
                FinishDmyId = (Int16)(-1);
                EffectType = (SpecialEffectVfxEffectType)0;
                SoulParamIdForWepEnchant = (SpecialEffectVfxSoulParameterType)0;
                PlayCategory = (SpecialEffectVfxPlayCategory)0;
                PlayPriority = (Byte)0;
                ExistEffectForLarge = false;
                ExistEffectForSoul = false;
                EffectInvisibleAtCamouflage = false;
                UseCamouflage = false;
                InvisibleAtFriendCamouflage = false;
                AddMapAreaBlockOffset = false;
                HalfCamouflage = false;
                IsFullBodyTransformProtectorId = false;
                IsInvisibleWeapon = false;
                IsSilence = false;
                Pad_1 = (Byte)0;
                Pad = new Byte[16];
            }

Same methods

TableRows.SpecialEffectVfx::SpecialEffectVfx ( ParameterTable table, int index, AssetLoader loader, int next ) : System
TableRows.SpecialEffectVfx