Alexandria.Engines.DarkSouls.TableRows.Skeleton.Write C# (CSharp) Method

Write() public method

Write the Skeleton row.
public Write ( BinaryWriter writer ) : void
writer System.IO.BinaryWriter
return void
            public override void Write(BinaryWriter writer)
            {
                writer.Write(NeckTurnGain);
                writer.Write(OriginalGroundHeightMS);
                writer.Write(MinAnkleHeightMS);
                writer.Write(MaxAnkleHeightMS);
                writer.Write(CosineMaxKneeAngle);
                writer.Write(CosineMinKneeAngle);
                writer.Write(FootPlantedAnkleHeightMS);
                writer.Write(FootRaisedAnkleHeightMS);
                writer.Write(RaycastDistanceUp);
                writer.Write(RaycastDistanceDown);
                writer.Write(FootEndLS_X);
                writer.Write(FootEndLS_Y);
                writer.Write(FootEndLS_Z);
                writer.Write(OnOffGain);
                writer.Write(GroundAscendingGain);
                writer.Write(GroundDescendingGain);
                writer.Write(FootRaisedGain);
                writer.Write(FootPlantedGain);
                writer.Write(FootUnlockGain);
                writer.Write((Byte)KneeAxisType);
                writer.Write((Byte)(UseFootLocking ? 1 : 0));
                writer.Write((Byte)(FootPlacementOn ? 1 : 0));
                writer.Write((Byte)TwistKneeAxisType);
                writer.Write(NeckTurnPriority);
                writer.Write(NeckTurnMaxAngle);
                writer.Write(Pad1);
            }
TableRows.Skeleton