public void DeathWatch_must_notify_with_all_monitors_with_one_Terminated_message_when_Actor_is_stopped()
{
var monitor1 = StartWatching(_terminal);
var monitor2 = StartWatching(_terminal);
var monitor3 = StartWatching(_terminal);
_terminal.Tell(PoisonPill.Instance);
ExpectTerminationOf(_terminal);
ExpectTerminationOf(_terminal);
ExpectTerminationOf(_terminal);
Sys.Stop(monitor1);
Sys.Stop(monitor2);
Sys.Stop(monitor3);
}