private fundamental ( int points ) : ].float[ | ||
points | int | |
return | ].float[ |
private float[,] fundamental(int[] points)
{
// Retrieve the original points
PointF[] x1 = this.pointSet1.Get(points);
PointF[] x2 = this.pointSet2.Get(points);
// Compute the homography
return Tools.Fundamental(x1, x2);
}