public static void OnConnect(Socket s)
{
SocketInfo info = new SocketInfo();
info.type = SocketCallBack.TYPE_ONCONNECT;
info.s = s;
SocketCallBack.Instance().AddData(info);
//try
//{
// lock (m_DicSession)
// {
// GameBase.Network.GameSession session = new GameBase.Network.GameSession(s);
// m_DicSession[s] = session;
// }
//}
//catch (System.Exception ex)
//{
// Log.Instance().WriteLog(ex.Message);
// Log.Instance().WriteLog(ex.StackTrace);
//}
}