AcTools.Render.Base.Shaders.EffectPpOutline.Initialize C# (CSharp) Method

Initialize() public method

public Initialize ( Device device ) : void
device Device
return void
		public void Initialize(Device device) {
			_b = EffectUtils.Load("PpOutline");
			E = new Effect(device, _b);

			TechOutline = E.GetTechniqueByName("Outline");

			for (var i = 0; i < TechOutline.Description.PassCount && InputSignaturePT == null; i++) {
				InputSignaturePT = TechOutline.GetPassByIndex(i).Description.Signature;
			}
			if (InputSignaturePT == null) throw new System.Exception("input signature (PpOutline, PT, Outline) == null");
			LayoutPT = new InputLayout(device, InputSignaturePT, InputLayouts.VerticePT.InputElementsValue);

			FxInputMap = E.GetVariableByName("gInputMap").AsResource();
			FxDepthMap = E.GetVariableByName("gDepthMap").AsResource();
			FxScreenSize = E.GetVariableByName("gScreenSize").AsVector();
		}
EffectPpOutline