private void initializeVars()
{
InitializeComponent();
this.creature = null;
stats = new StatDisplay[] { statDisplayHP, statDisplaySt, statDisplayOx, statDisplayFo, statDisplayWe, statDisplayDm, statDisplaySp, statDisplayTo };
numUDLevelsDom = new NumericUpDown[] { numericUpDown1, numericUpDown2, numericUpDown3, numericUpDown4, numericUpDown5, numericUpDown6, numericUpDown7 };
stats[0].Title = "HP";
stats[1].Title = "St";
stats[2].Title = "Ox";
stats[3].Title = "Fo";
stats[4].Title = "We";
stats[5].Title = "Dm";
stats[6].Title = "Sp";
stats[7].Title = "To";
stats[5].Percent = true;
stats[6].Percent = true;
statDisplayTo.ShowBars = false;
colorButtons = new Button[] { buttonColor1, buttonColor2, buttonColor3, buttonColor4, buttonColor5, buttonColor6 };
parentComboBoxMother.naLabel = "- Mother n/a";
parentComboBoxFather.naLabel = "- Father n/a";
// tooltips
tt.SetToolTip(this.labelHeaderDomLevelSet, "Set the spend domesticated Levels here");
tt.SetToolTip(labelGender, "Gender of the Creature");
tt.SetToolTip(labelStatHeader, "Wild-levels, Domesticated-levels, Value that is inherited, Current Value of the Creature");
tt.SetToolTip(buttonEdit, "Edit");
tt.SetToolTip(labelM, "Mother");
tt.SetToolTip(labelF, "Father");
tt.SetToolTip(textBoxNote, "Note");
tt.SetToolTip(labelParents, "Mother and Father (if bred and choosen)");
tt.SetToolTip(buttonGender, "Gender");
tt.SetToolTip(buttonStatus, "Status: Available, Unavailable, Dead");
cp = new MyColorPicker();
}