public void attemptToMove(Vector2 movement, Vector2 extraMovement, int playerId)
{
// Dummy:1 myPlayer:0
if (!turnStarted) return; // Just in case
currentMovement [playerId] = movement;
currentExtraMovement [playerId] = extraMovement;
readyForStep [playerId] = true;
//print ("Number of Players: " + PhotonNetwork.playerList.Length);
if (PhotonNetwork.playerList.Length == 1) {
demoCalculateStepSequence();
}
if (readyForStep [0] && readyForStep [1]) {
calculateStepSequence();
}
}