protected new void Awake()
{
base.Awake();
if ( tileMap_ != null ||
( renderer.sharedMaterial != null && renderer.sharedMaterial.mainTexture != null ) )
{
meshFilter.mesh = new Mesh();
meshFilter_.sharedMesh.hideFlags = HideFlags.DontSave;
ForceUpdateMesh( meshFilter.sharedMesh );
}
}