exTileMapRenderer.Awake C# (CSharp) Method

Awake() protected method

protected Awake ( ) : void
return void
    protected new void Awake()
    {
        base.Awake();

        if ( tileMap_ != null ||
             ( renderer.sharedMaterial != null && renderer.sharedMaterial.mainTexture != null ) )
        {
            meshFilter.mesh = new Mesh();
            meshFilter_.sharedMesh.hideFlags = HideFlags.DontSave;
            ForceUpdateMesh( meshFilter.sharedMesh );
        }
    }