public void addSpaceGeometryMapping(string respath)
{
Debug.Log("loading scene(" + respath + ")...");
UI.inst.info("scene(" + respath + "), spaceID=" + KBEngineApp.app.spaceID);
if(terrain == null)
terrain = Instantiate(terrainPerfab) as UnityEngine.GameObject;
if(player)
player.GetComponent<GameEntity>().entityEnable();
}