private ChangeWeapon ( string weaponName ) : void | ||
weaponName | string | |
return | void |
private void ChangeWeapon(string weaponName)
{
Destroy(CurrentWeapon);
CurrentWeapon = (GameObject)Instantiate(Resources.Load(weaponName), transform.position, transform.rotation);
CurrentWeapon.transform.parent = gameObject.transform;
}