static Logger()
{
// Register with Unity's logging system
#if UNITY_5
UberDebug.UnityLog("Register");
Application.logMessageReceivedThreaded += UnityLogHandler;
#else
Application.RegisterLogCallback(UnityLogHandler);
#endif
StartTick = DateTime.Now.Ticks;
UnityMessageRegex = new Regex(@"(.*)\((\d+).*\)");
}