UITextField.Create C# (CSharp) Method

Create() static public method

Creates a GameObject and attaches this component type to it.
static public Create ( string name, Vector3 pos ) : UITextField,
name string Name to give to the new GameObject.
pos Vector3 Position, in world space, where the new object should be created.
return UITextField,
	static public UITextField Create(string name, Vector3 pos)
	{
		GameObject go = new GameObject(name);
		go.transform.position = pos;
		return (UITextField)go.AddComponent(typeof(UITextField));
	}

Same methods

UITextField::Create ( string name, Vector3 pos, Quaternion rotation ) : UITextField,