static public int ApplyShadow(IntPtr l)
{
try {
UILabel self = (UILabel)checkSelf(l);
BetterList <UnityEngine.Vector3> a1;
checkType(l, 2, out a1);
BetterList <UnityEngine.Vector2> a2;
checkType(l, 3, out a2);
BetterList <UnityEngine.Color32> a3;
checkType(l, 4, out a3);
System.Int32 a4;
checkType(l, 5, out a4);
System.Int32 a5;
checkType(l, 6, out a5);
System.Single a6;
checkType(l, 7, out a6);
System.Single a7;
checkType(l, 8, out a7);
self.ApplyShadow(a1, a2, a3, a4, a5, a6, a7);
pushValue(l, true);
return(1);
}
catch (Exception e) {
return(error(l, e));
}
}