private GetGlyphIndexAtWorldPoint ( Vector3 point ) : int | ||
point | Vector3 | |
return | int |
int GetGlyphIndexAtWorldPoint(Vector3 point)
{
Bounds b;
for (int i = 0; i < Text.Length; i++)
{
b = m_GlyphBounds[i];
if (!Stationary)
{
b = TranslateBounds(b);
}
if (b.Contains(point))
{
return i;
}
}
return -1;
}