private void DRAW()
{
// Check if bitmap resource data - in the dll package is valid
if (kResource.GetBinaryTexture (kResource.CLOSE, 36, 28) != null) {
GUI.DrawTexture (new Rect (50, 50, 23, 23), kResource.GetBinaryTexture (kResource.CLOSE, 36, 28));
GUI.DrawTexture (new Rect (75, 50, 23, 23), kResource.GetBinaryTexture (kResource.OPEN, 36, 28));
} else {
// if the references to the assets not available - set kResource to null. To refresh resource data.
// Happens : on editor state change ( from playmode in editormode )
kResource.Dispose ();
}
}