private void updateTVChannel()
{
tvScreenMesh.material = tvChannelMaterials[currTVChannel];
if (tvScreenMesh.material.mainTexture is MovieTexture) //not used yet
{
if (!((MovieTexture)tvScreenMesh.material.mainTexture).isPlaying)
{
((MovieTexture)tvScreenMesh.material.mainTexture).Play();
}
}
else
{
//this is used to turn of render cameras used to render other view
// for the tv when they are not in use, do not enable if you are using multiple tvs
if (disableRenderTextureWhenNotInUse)
{
disableRenderCamerasIfNotInUse();
}
}
}