public void show(GameObject previous_state) { this.previous_state = previous_state; previous_state.active = false; enabled = true; }
public override void DroppedOnInventory(Vector3 mousePosition) { SetHidden(false); Spellbook spellbook = (GameObject.Find("Spellbook").GetComponent <Spellbook>()); spellbook.show(GameObject.Find("Inventory")); }