public void SkillMgrUpdate()
{
for (int idx = 0; idx < skills.Count; idx++)
{
if (skills[idx].IsEnd)
{
//Hashtable parm = new Hashtable();
//parm.Add("activity","0");
//skills[idx].player.GetComponent<Actor>().getFSMMgr.OnMessage(skills[idx].player, parm);
skills.Remove(skills[idx]);
continue;
}
else
{
skills[idx].Update();
}
}
}